Infinium Labs, Inc. (IFLB)
Interview with:
Tim Roberts, Chairman, Chief Executive Officer and Founder
Business News, Financial News, Stocks, Money & Investment Ideas, CEO Interview
and Information on their
Phantom Game Service™ that enables subscribers to access hundreds of PC video games from the convenience of their homes.

 

Cover Story

CEOCFO Interview Index

CEOCFO Current Issue

Cover Story Archives

Future Features

Analyst Interviews

Corporate Financials

Archived Interviews
 

About CEOCFOinterviews.com

Contact & Ordering

This is a printer friendly page!

Increased broadband penetration is giving Infinium Labs the opportunity to reach and rapidly deliver to video gamers’ living rooms an affordable 24-hour online service offering a wide breadth of game content

wpe64.jpg (2342 bytes)

Entertainment
Video Games
(IFLB – OTC: BB)

Infinium Labs, Inc.
2033 Main Street
Suite 309
Sarasota, FL 34237
941-556-8000
www.phanton.net
www.infiniumlabs.com
investors@phantom.net


wpe69.jpg (5922 bytes)

Tim Roberts
Chairman and Chief Executive Officer
and Founder

Interview conducted by:
Lynn Fosse, Senior Editor
CEOCFOinterviews.com
December 30, 2004

BIO:
Timothy M. Roberts, Chairman and Chief Executive Officer

Tim is responsible for launching a variety of successful high technology companies as founder or seed investor. Two of his most successful startups as a founder are broadband services provider Savvis Communications (NASDAQ: SVVS) and netsourcing service provider Intira Corporation, which successfully raised more than $250 million in equity capital before its sale to Divine Interventures (NASDAQ: DVIN). As a seed investor, Tim helped launch Phoenix Networks, a nationwide DSL provider that was sold to MegaPath Networks. The Phantom Game Service™ is an extension of Savvis and Intira, both companies managing and delivering large data resources.

Company Profile:
Infinium Labs, Inc. (OTC: BB - IFLB), based in Sarasota, Florida, is launching its innovative Phantom Game Service™ to revolutionize the video game industry. This new service enables subscribers to access hundreds of PC games from the convenience of their homes without having to go to a retail store to purchase or rent game software. The Phantom Game Service is the first end-to-end, game-on-demand service designed for the whole family, from the avid gamer to the casual player. The service offers subscribers access to a library of titles, from the top new games to old standards people want to play again. It is easy to use, convenient and personalized to individual game players. The Phantom Game Service includes a receiver that connects to your TV and any broadband internet connection. It is built for performance with HDTV compatibility; offering Dolby Digital surround sound and secure content delivery.

In mid-2005, Infinium Labs, Inc. will launch its seminal broadband Phantom Game Service™, which will enable subscribers to seamlessly access, demo, purchase and play hundreds of PC games any time of day from the convenience of their living room. Infinium Labs is led by a management team comprised of former Xbox, Sega, Eidos, Yahoo, HP and Sony Pictures executives who have extensive experience in the growing $20.7 billion video game market.

Nominated this year for an E3 Game Critics Award in the “Best Hardware/Peripheral” category, the Phantom Game Service is the first end-to-end, games-on-demand service designed for the entire family, from avid to casual players. The service offers subscribers convenient 24/7 access to a vast library of titles, from the top new games to old standards people want to play again. It is easy to use and each family member can create their own user profile.

Game publishers and retailers that partner with Infinium Labs will benefit from significantly higher sales and margins.  The Phantom Game Service offers publishers a new distribution channel for old game titles, the ability to eliminate production and packaging costs, and protection against piracy.  Retailers that distribute Infinium Labs’ service share recurring subscription revenues and game sales and can significantly reduce costly shelf space and merchandising costs.

To date, over 20 game publishers and developers, representing one-third of the PC games market, have signed content supply agreements with Infinium Labs.  They include 4 of the top 10 publishers. 

With respect to retail partners, the Company is negotiating with several national retailers. Under an introductory “limited time” offer, The Phantom Game Service hardware will be free to consumers who sign a two-year contract for a basic subscription service fee of $29.95 per month.

The Phantom Game Service includes a secure receiver that connects to your TV and any broadband Internet connection. Although it has a small footprint, the receiver offers high- performance features like near instantaneous game downloads, HDTV compatibility, Dolby Digital surround sound and secure content delivery.  Other service features include seamless upgrades and patch management. In addition to the receiver, game hardware includes Infinium Labs’ gamepad and patented “lean back” lapboard, which allow users to comfortably play games from a sofa or easy chair.”

CEOCFOinterviews: Mr. Roberts, you seem to have a very ambitious plan, could you tell us about it?
Mr. Roberts: “I’ve been in the broadband network services and information technology industries for about ten years now and have always wanted to develop a video game subscription service. Given the large number of households today that now have broadband Internet access, I realized that the timing was right to deliver an affordable online video game service that offers a wide breath of games and will allow consumers to purchase virtually any game, anytime, from the convenience of their living room.”

CEOCFOinterviews: Why hasn’t it been done up till now?
Mr. Roberts: “It comes back to some fundamental reasons. Number one is broadband penetration has finally reached levels in the past twelve to twenty-four months that you can actually build an, ‘on demand’ service and have a large enough base of broadband subscribers to earn profits. Secondly, technology has come to a point where processing speeds are fast enough to support intensive applications like video games. The processing technology is affordable today for consumers and offers a 3- to 5-year shelf life. Another reason for our success is our talented management team, which consists of experienced executives who are among the very best in the video game industry.”

CEOCFOinterviews: Quite a number of video game publishers that have signed on; what is the revenue model?
Mr. Roberts: “If you look at it as a pie, about 20 to 25% of the net profit goes to the publisher, the same goes for retail partners and the rest goes to our company. Game publishers will earn far more through us than they currently earn using traditional distribution channels. Partnering with Infinium, retailers will be able to eliminate most shelving and merchandising costs.”

CEOCFOinterviews: Could you explain the role of your retail partners?
Mr. Roberts: “Our marketing studies found consumers want to be able to walk into a store, make their purchase and and walk out with a TiVo- or Direct TV and be able to take it home and install it. If they have any problems they want someone local that they can go and talk to. We’ve been talking with several retailers and soon will be announcing our retail partners, and on a nationwide basis you’ll be able to walk into your local store and buy our service. The advantage to going retail, number one is that the consumer knows where to go to with a problem and number two it allows us a physical point of contact that Internet can not provide.

CEOCFOinterviews: How will you get it in the mainstream and get people to start buying it?
Mr. Roberts: “Initially, we expect hardcore gamers to be at the forefront of consumer demand for our service. We are appealing to the hardcore gaming market because of the convenience and the robust features that we have built into our service. We expect to penetrate a new market that we call the ‘lapsed gamer’. That is someone who probably had an appetite for gaming and owned an Atari when they were young, but is now the head of a household and doesn’t have the time to shop for games. We expect the Phantom Game Service will appeal to men and women who are interested in purchasing a system that can be used by everyone in the household as a family entertainment system. We also are really focused on providing children’s educational content that is hard to get through retail channels because of limited distribution by retailers. Right now, retail is the box office movie theater for video games. There are 300 shelf spaces and 70 thousand game companies that are fighting to get those shelf spaces; you have to spend $5 to $20 million to produce a game and you have to make all of your money back, plus the profits in as little as 90 days. The maximum shelf life with a retailer is 12 months, so it’s a challenge for the game developers and publishers, but we’ve solved that problem for them, because if they aren’t successful with traditional retail channels, now we can help them with their distribution.”

CEOCFOinterviews: Please tell us about your marketing.
Mr. Roberts: “We are launching a marketing campaign with our retail partners; we are going to have co-branding with other companies. Our SVP of Marketing, Andrew Schneider, has built a marketing campaign that we are getting ready to launch. The hardcore gaming audience has such a large online base, it gives us the opportunity to do low-cost marketing campaigns.”

CEOCFOinterviews: I know that you’ve had some new and exciting news, could you tell us about it and can you quantify your recent content announcement?
Mr. Roberts: “To date, over 20 game publishers and developers, representing one-third of the PC games market, have signed licensing agreements with Infinium Labs. They include 4 of the top 10 PC game publishers”

CEOCFOinterviews: Tell us about the funding for the company.
Mr. Roberts: “The company to date has raised more than 12 million dollars in equity and debt financing. We are current raising up to 50 million dollars in private equity investments from institutional funds and qualified investors to fully fund our operating plan.”

CEOCFOinterviews: Can you touch on the range of service?
Mr. Roberts: “Under an introductory “limited time” offer, The Phantom Game Service hardware will be free to consumers who sign a two-year contract for a basic subscription service fee of $29.95 per month.

The Phantom Game Service includes a secure receiver that connects to your TV and any broadband Internet connection. Although it has a small footprint, the receiver offers high- performance features like near instantaneous game downloads, HDTV compatibility, Dolby Digital surround sound and secure content delivery.  Other service features include seamless upgrades and patch management. In addition to the receiver, game hardware includes Infinium Labs’ gamepad and patented “lean back” lapboard, which allow users to comfortably play games from a sofa or easy chair.

To date, over 20 game publishers and developers, representing one-third of the PC games market, have signed content supply agreements with Infinium Labs. They include 4 of the top 10 publishers.”

CEOCFOinterviews: In closing, why should potential investors be interested?
Mr. Roberts: “Tremendous opportunities are evident in the gaming industry, which has enjoyed continued steady growth. Infinium Labs’ entry into this market is highlighted by the Company’s ability to obtain distribution rights to deliver outstanding content and continue to accelerate our business strategy going forward. I believe Infinium and its shareholders are in the right place at exactly the right time. We have addressed the piracy issues that have plagued the music and video industries, while concurrently developing a service that is not locked into legacy technology, like the console game makers. By overcoming these fundamental flaws, we are now positioned to deliver a wide variety of content, starting with games, to a $20 billion market. Infinium’s Phantom Game Service is the first end-to-end, on-demand game distribution service.”

disclaimers

Any reproduction or further distribution of this article without the express written consent of CEOCFOinterviews.com is prohibited.


"Given the large number of households today that now have broadband Internet access, I realized that the timing was right to deliver an affordable online video game service that offers a wide breath of games and will allow consumers to purchase virtually any game, anytime, from the convenience of their living room.” - Tim Roberts

Newsflash!

To view Releases highlight & left click on the company name!

 

ceocfointerviews.com does not purchase or make
recommendation on stocks based on the interviews published.

.