Interview with: Clive Kabatznik, CEO and President - featuring: their focus on acquiring businesses in the interactive entertainment software industry, which is the computer game industry.

Silverstar Holdings Ltd. (NASDAQ: SSTR)

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Silverstar Holdings is focused on acquiring business in the interactive entertainment software industry where there are substantial opportunities to rollup middle market companies that have become orphans because of consolidation at the higher end of the market

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Financial
Diversified Investment
(NASDAQ: SSTR)


Silverstar Holdings Ltd.
1900 Glades Road, Suite 435
Boca Raton, FL  33431
Phone: 561-479-0040

Clive Kabatznik
CEO and President

Interview conducted by:
Lynn Fosse, Senior Editor
CEOCFOinterviews.com
Published - March 1, 2007

BIO:
Clive Kabatznik, CEO and President

Clive Kabatznik is Founder and has served as a Director, President since inception and as a Vice Chairman, Chief Executive Officer and Chief Financial Officer of Silverstar Holdings, Ltd., since October 1995.

Mr. Kabatznik has served as President of Colonial Capital, Inc., a Miami-based investment banking company that specializes in advising middle market companies in areas concerning mergers, acquisitions, private and public agency funding and debt placements.

Current Affiliations:
- Associate Member, Board of Governors, Hebrew University of Jerusalem, Israel.

- National Board Member and Investment and Campaign Committee Member, American Friends of the Hebrew University, United States.

CEOCFO: Mr. Kabatznik, you founded Silverstar some time back, what is the current focus for the company?
Mr. Kabatznik: “Currently we are focusing on acquiring businesses in the interactive entertainment software industry, which is the computer game industry. We think there is a substantial opportunity to roll up and acquire middle market companies in the industry. This is due to the fact that the middle market companies, which generate between $5 to $50 million revenue, have become orphans because of the consolidation at the higher end with the giants like Electronic Arts (EA) (NASDAQ: ERTS) and Activision, Inc. (NASDAQ: ATV) and THQ Inc. (NASDAQ: THQI). The small companies do not have access to distributors for their products, because the products do not have interest to the larger players and their shareholders do not have an exit strategy because the larger players also want more critical mass to have an interest in acquiring these companies. Therefore, we thought there was an opportunity within the framework of a small market cap company to build and acquire critical mass in the industry for ourselves to become large enough to become an industry factor and potentially be a viable acquisition candidate for a larger player in a few years’ time.”

CEOCFO: Will you tell us about the companies you have acquired?
Mr. Kabatznik: “In 2005, we bought a company called Strategy First Inc. in Montreal, which is the publisher of PC products primarily focusing on the strategy space in the PC world. We bought the company out of bankruptcy, which was an inexpensive way for us to validate our industry strategy, get our feet wet in the industry and learn a bit more about the industry space. We paid $1 million for it and took the business from essentially zero to about $4 million in revenues. It is a niche PC software business, so we do not see huge organic growth from that business unless we can somehow segue into a broader market space beyond the PC strategy niche. However, it did serve its purpose in terms of being a start-up business that we could get our arms around, understand the industry and move forward from there. The second business we bought in December of 2006 is a much larger company called Empire Interactive PLC, which was listed on the AIM (part of the London Stock Exchange). It was founded about 19 years ago in London and is a fully-fledged mass-market developer and publisher of games across a broad variety of platforms. Not only do they do PCs, but they also do consoles and handhelds. Therefore, we are developing and publishing products for platforms like the Sony Corporation’s (NYSE: SNE) PlayStation® to Microsoft Corporation’s (NASDAQ: MSFT) Xbox, and Xbox 360 for the handheld consoles, the DS for Nintendo Company, Limited (NASDAQ: NTDOY) and PSP for Sony as well as more traditional computer games. Empire also has a good positioning in terms of a European distribution presence. Hence, we are truly a business with an international presence in this industry, which is key because it is a global industry and a strong presence in Europe is very important. Empire is a business that does about $40 million a year in revenues. Our combined group is, therefore, in the mid $40 million in terms of sales. In addition, we see significant opportunities to further grow the business both organically and through acquisitions.”

CEOCFO: What does Silverstar add to Empire?
Mr. Kabatznik: “Empire is in a paradoxical situation and this is one of the reasons why there is an opportunity to acquire businesses. Typically, a person or a manager who is good at building and selling games is not ideally a manager who is good at running a public company. Empire was a public company listed on the AIM, but the two founders and principal shareholders of the business wanted to run a game business; they wanted to deal with games and sell games. Therefore, they never really focused on street expectations; they certainly did not deal with investors on a regular basis. In fact, they went public in 2000 and a few months after going public, they realized what they had let themselves in for and really neglected the street. Because of this, the assets of Empire were significantly under valued. Empire’s principal shareholders had no interest in focusing attention on the street’s regulatory and marketing expectations. They started looking around to essentially get themselves acquired and taken off the market or acquired and taken private about a year-and-a-half to two years ago and we came into the process in February. Therefore, first, the company was significantly under valued because the strength of Empire’s management was not the direction of public financial ownership of the company.

Secondly, what we have brought to the company since then is significant additional firepower to the management team. Specifically I would like to mention Joe Abrams, who is a now Chairman of Empire and was the founder of a company called Software Toolworks, Inc., which in the 1980’s was one of the largest entertainment software businesses in the US. He sold his business to British publisher, Pearson PLC (NYSE: PSO, LSE: PSON) in 1994 for $450 million. He also was the co-founder of E-Universe which eventually morphed into MySpace. Joe is not only well connected in the software business but he is also well connected in the online business. The other individual we brought in is a fellow by the name of Geoffrey Heath. Geoffrey is currently CEO of NCsoft Europe (NCsoft Corporation) which is one of the largest massive multi player game businesses in the world. In addition, Geoffrey has enormous experience in this industry and his experience is relevant to this particular situation because the game industry is very similar to the movie industry as your economics are driven around the releasing of titles and games and the quality of those releases. The key is to get a decent number of releases every year and to get quality game releases. One accesses products by either developing them yourself, by accessing rights, by buying other people’s products, or publishing other people’s products.

To access these kinds of titles, as in the movie business, it is a relationship type of things. If you have an executive with a huge rolodex, you can call up and say I hear you have X product and I would like to distribute for you in Europe or I hear you have Y product, and we would like to acquire the rights to etc. Therefore, having broad-based networks of contacts in the industry is hugely relevant to growing a business and having Geoffrey and Joe and to a lesser extent myself, being active in this business, we are already seeing some very significant product acquisitions. There will be some announcements shortly on some major product acquisitions we brought to the table. We are also doing some significant cross marketing and we have announced an online marketing initiative for Empire that has been very successful. We are taking Empire to places they have never been before in terms of their distribution presence because of our contacts. We are bringing Empire additional products that they would not really access as quickly as we would have for them. Economics are simple. The business has a steady run rate in terms of expenses so if you can bring additional products and you can bring additional lines of revenue by slicing intellectual property in different directions, it becomes hugely accretive to profits. Obviously, once your fixed overheads are covered, any additional revenues are very profitable. Therefore, it is a two-pronged answer to your question. One is that we got away from what they did not like doing and were not doing well. Two, we brought additional management firepower to increase both the product portfolio of the company as well as to increase the various ways which we can distribute and sell the software.”

CEOCFO: Tell us about FlatOut 2!
Mr. Kabatznik: “FlatOut is the franchise flagship of the company; it is a racing game, a lot of mayhem, a lot of interesting racing type of technology. FlatOut was originally introduced about three years ago and FlatOut 2 came out on PlayStation PS2 in July of 2006. Since its release just over six months ago, it has sold over one million copies in title on both platforms. In the game business, selling one million copies today for a mid-sized company is fairly substantial and in general makes that a viable franchise no matter who you are in the industry. If you are selling seven figures worth of copies of any particular title, it says that you have a very successful franchise. Franchises are important because just like in the Electronic Arts model where they have a Madden NFL football game every year, and you have an existing user base that continues to buy the product, it works in the same way for other franchises. If you have a strong existing user base for FlatOut and FlatOut 2, you can do FlatOut 3 and you can do FlatOut on different platforms. We recently announced that FlatOut is going to be released on a third generation platform before the end of June this year (2007). Therefore, we are going to have FlatOut 3, which is tentatively titled FlatOut Total Carnage, and it is going to come out on a next generation console Xbox 360 and the other next generation console is Sony PlayStation 3. It is going to be coming out of one of those consoles in its latest incarnation and it is very exciting. It takes advantages of the technological capabilities of the platform, so we think that will be another very successful incarnation of the FlatOut franchise.”

CEOCFO: I would imagine that many software/game developers are good candidates for you!
Mr. Kabatznik: “We think there are. There is an industry situation which leads us to believe that many companies are frustrated that they will be stuck without having an international presence and the ability to break out of this cycle. The key is to find companies with good management, but in this industry, you want to buy companies that have decent intellectual property franchise as well. The only real predictive factor that one can get an arm around in the industry in terms of success of product and games is to look at the history of a franchise. If a product sold X hundreds of thousands in version 1, you can be fairly comfortable that it will sell close to that or more than that in version 2. Looking at these companies, you do not want to do start-ups with a new title; it would be very difficult to evaluate what it is going to do. You want to buy companies that have established intellectual property and brand that you can extrapolate some sales on and say we know that this franchise is going to be worth X to us in the future because it has done this in the past. Therefore, there are many companies out there, but the ones you want to focus on are the ones that have ongoing intellectual property with a reasonably good management team in place.”

CEOCFO: Executing on an acquisition strategy could be very expensive; what is the financial situation of Silverstar Holdings?
Mr. Kabatznik: “We have made an acquisition that has increased the size of our company by ten. We have integration issues, but we have many opportunities short-term at Empire. People will start seeing the types of opportunities that we bring to the table and bringing to bear through public announcements over the next three months. Short term there is enormous opportunity for Empire to expand their European distribution pipeline. For example, a number of decent sized United States publishers have already approached us. They do not have a European presence, but would like to do publishing agreements with Europe. I think that short term there are some integration issues with Empire, get Empire well bedded down, and get some of these opportunities into play, which are low hanging fruit for Empire because of their positioning. Sometime in the second half of 2007, with things moving well in the operational front, we will look around and see what we can slot in with regards to acquisitions. We actually do have a couple of companies on our radar screen, but our attention should be focused on operations over the next three to six months. It is important for us to make sure that we have Empire moving 100% in the right direction and exploiting the easy opportunities that are available and then go out and look at some other acquisitions toward the end of this year.”

CEOCFO: In closing, why should investors be interested and what does not jump to the surface when one first looks at Silverstar.
Mr. Kabatznik: “The gaming industry is a $30 billion dollar a year industry internationally; it is much bigger than the movie industry. It is a high profile and exciting industry. There are a couple major players at the top end of the market that are public: THQ Inc., Electronic Arts (EA) (NASDAQ: ERTS), Ubisoft Entertainment (formally Ubi Soft), Take-Two Interactive Software, Inc. (NASDAQ: TTWO), etc. These companies are multi-billion dollar market cap companies and clearly, they are a focus and a magnet for investors who want exposure to this exciting industry. There are no real players in the public market at our end of the spectrum. Furthermore, the average valuation parameter for these companies is approximately 2.2 times current revenues and about 40 times EBITDA. With us doing revenues of about $40 to $45 million with a market cap of $20 million, there is also a significant valuation gap. This makes Silverstar an attractive investment candidate. Further, not only are we a lower priced entry point, but this lower priced entry point has a huge valuation gap based on market comparables. As we bring numbers and value to the table and awareness of growth to the public, I think it will only be natural for the valuation parameters to narrow. We think those are the two issues. We are in a dynamic marketplace. We are one of a kind in terms of our status in the marketplace and size, but we also are significantly under valued by industry norms and I think both those factors will take care of themselves as we get the word out and get more visibility for the company.”


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“Currently we are focusing on acquiring businesses in the interactive entertainment software industry, which is the computer game industry. We think there is a substantial opportunity to roll up and acquire middle market companies in the industry. This is due to the fact that the middle market companies, which generate between $5 to $50 million revenue, have become orphans because of the consolidation at the higher end with the giants like Electronic Arts (EA) (NASDAQ: ERTS) and Activision, Inc. (NASDAQ: ATV) and THQ Inc. (NASDAQ: THQI). The small companies do not have access to distributors for their products, because the products do not have interest to the larger players and their shareholders do not have an exit strategy because the larger players also want more critical mass to have an interest in acquiring these companies. Therefore, we thought there was an opportunity within the framework of a small market cap company to build and acquire critical mass in the industry for ourselves to become large enough to become an industry factor and potentially be a viable acquisition candidate for a larger player in a few years’ time.” - Clive Kabatznik

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